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href="/categories/%E9%A2%86%E5%9F%9F/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91/">游戏开发</a></span></div><div class="meta-secondline"><span class="post-meta-separator">|</span><span class="post-meta-wordcount"><i class="far fa-file-word fa-fw post-meta-icon"></i><span class="post-meta-label">字数总计:</span><span class="word-count">1.4k</span><span class="post-meta-separator">|</span><i class="far fa-clock fa-fw post-meta-icon"></i><span class="post-meta-label">阅读时长:</span><span>6分钟</span></span><span class="post-meta-separator">|</span><span class="post-meta-pv-cv" id="" data-flag-title="一个完整的游戏策划文件需要哪些内容"><i class="far fa-eye fa-fw post-meta-icon"></i><span class="post-meta-label">阅读量:</span><span id="busuanzi_value_page_pv"><i class="fa-solid fa-spinner fa-spin"></i></span></span></div></div></div></header><main class="layout" id="content-inner"><div id="post"><article class="post-content" id="article-container"><p>我已经上传了可下载的 Markdown 文档，需要的同学自己去领取。<a 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<blockquote>
<p><strong>Game Design Document Outline</strong></p>
<p>A game design document is the blueprint from which a game is to be built. As such, every single detail necessary to build the game should be addressed. The larger the team and the longer the design and development cycle, the more critical is the need. For your purpose, the intent is to capture as much as possible of your design. I want you to think big…bigger than what you are able to develop. I also want you to be clear about what the software delivers and what the design entails. My recommendation is that you define the ultimate game and then clarify what it is that you have developed.</p>
<p>All topics must be included, but “not applicable” is fine. The goal is NOT to force you to make up answers, but to assure that you have considered all of these elements and why they are or are not relevant to your game.</p>
<p>Your document must include the top levels of the outline explicitly. You should use your judgment as to how to present the additional detail, particularly when it is not relevant to your game. I don’t need a page of “not applicable.”</p>
<p>游戏设计文档是构建游戏的蓝图。因此，应该解决构建游戏所需的每一个细节。团队越大，设计和开发周期越长，需求就越关键。为了您的目的，目的是尽可能多地捕捉您的设计。我想让你想得更远……比你能开发的更远。我还希望您清楚软件提供什么以及设计需要什么。我的建议是你定义终极游戏，然后阐明你开发的是什么。</p>
<p>必须包括所有主题，但“不适用”也可以。目标不是强迫您做出答案，而是确保您已经考虑了所有这些元素以及它们与您的游戏相关或不相关的原因。</p>
<p>您的文档必须明确包含大纲的顶层。您应该根据自己的判断来决定如何呈现额外的细节，尤其是当它与您的游戏无关时。我不需要“不适用”的页面。</p>
</blockquote>
<h2 id="Title-Page-封面页"><a href="#Title-Page-封面页" class="headerlink" title="Title Page 封面页"></a>Title Page 封面页</h2><h3 id="Game-Name游戏名"><a href="#Game-Name游戏名" class="headerlink" title="Game Name游戏名"></a>Game Name游戏名</h3><h3 id="Tag-line-标语"><a href="#Tag-line-标语" class="headerlink" title="Tag line 标语"></a>Tag line 标语</h3><h3 id="Team-开发团队"><a href="#Team-开发团队" class="headerlink" title="Team 开发团队"></a>Team 开发团队</h3><h3 id="Date-of-last-update-最后一次更新日期"><a href="#Date-of-last-update-最后一次更新日期" class="headerlink" title="Date of last update 最后一次更新日期"></a>Date of last update 最后一次更新日期</h3><h2 id="Game-Overview-游戏概览"><a href="#Game-Overview-游戏概览" class="headerlink" title="Game Overview 游戏概览"></a>Game Overview 游戏概览</h2><h3 id="Game-Concept-游戏概念"><a href="#Game-Concept-游戏概念" class="headerlink" title="Game Concept 游戏概念"></a>Game Concept 游戏概念</h3><h3 id="Target-Audience-目标客户群"><a href="#Target-Audience-目标客户群" class="headerlink" title="Target Audience 目标客户群"></a>Target Audience 目标客户群</h3><h3 id="Genre-s-流派"><a href="#Genre-s-流派" class="headerlink" title="Genre(s) 流派"></a>Genre(s) 流派</h3><h3 id="Game-Flow-Summary-游戏流程总结"><a href="#Game-Flow-Summary-游戏流程总结" class="headerlink" title="Game Flow Summary 游戏流程总结"></a>Game Flow Summary 游戏流程总结</h3><blockquote>
<p>How does the player move through the game? Include both the interface and the game itself.</p>
<p>玩家如何在游戏中移动？ 包括界面和游戏本身。 </p>
</blockquote>
<h3 id="Look-and-Feel-外观和感觉"><a href="#Look-and-Feel-外观和感觉" class="headerlink" title="Look and Feel 外观和感觉"></a>Look and Feel 外观和感觉</h3><blockquote>
<p>What is the basic look and feel of the game? What is the visual style?</p>
<p>游戏的基本外观和感觉是什么？ 什么是视觉风格？</p>
</blockquote>
<h2 id="Gameplay-游戏性"><a href="#Gameplay-游戏性" class="headerlink" title="Gameplay 游戏性"></a>Gameplay 游戏性</h2><h3 id="Objectives-目标"><a href="#Objectives-目标" class="headerlink" title="Objectives 目标"></a>Objectives 目标</h3><blockquote>
<p>What are the objectives of the game?</p>
<p>游戏的目标是什么？</p>
</blockquote>
<h3 id="Game-Progression-游戏进程"><a href="#Game-Progression-游戏进程" class="headerlink" title="Game Progression 游戏进程"></a>Game Progression 游戏进程</h3><h3 id="Play-Flow-游戏流程"><a href="#Play-Flow-游戏流程" class="headerlink" title="Play Flow 游戏流程"></a>Play Flow 游戏流程</h3><blockquote>
<p>How does the game flow for the game player</p>
<p>游戏玩家的游戏流程如何</p>
</blockquote>
<h3 id="Mission-challenge-Structure-任务-挑战结构"><a href="#Mission-challenge-Structure-任务-挑战结构" class="headerlink" title="Mission/challenge Structure 任务/挑战结构"></a>Mission/challenge Structure 任务/挑战结构</h3><h3 id="Puzzle-Structure-谜题结构"><a href="#Puzzle-Structure-谜题结构" class="headerlink" title="Puzzle Structure 谜题结构"></a>Puzzle Structure 谜题结构</h3><h2 id="Mechanics-Key-Section-机制（重点部分）"><a href="#Mechanics-Key-Section-机制（重点部分）" class="headerlink" title="Mechanics (Key Section) 机制（重点部分）"></a>Mechanics (Key Section) 机制（重点部分）</h2><h3 id="Rules-规则"><a href="#Rules-规则" class="headerlink" title="Rules 规则"></a>Rules 规则</h3><blockquote>
<p>What are the rules to the game, both implicit and explicit.</p>
<p>游戏的规则是什么，包括隐式和显式。</p>
</blockquote>
<h3 id="Model-of-the-game-universe-游戏世界模型"><a href="#Model-of-the-game-universe-游戏世界模型" class="headerlink" title="Model of the game universe 游戏世界模型"></a>Model of the game universe 游戏世界模型</h3><blockquote>
<p>Think of it as a simulation of a world, how do all the pieces interact?</p>
<p>把它想象成一个世界的模拟，所有的部分如何相互作用？</p>
</blockquote>
<h3 id="Physics-物理"><a href="#Physics-物理" class="headerlink" title="Physics 物理"></a>Physics 物理</h3><blockquote>
<p>How does the physical universe work?</p>
<p>物理宇宙是如何运作的？</p>
</blockquote>
<h3 id="Economy-经济"><a href="#Economy-经济" class="headerlink" title="Economy 经济"></a>Economy 经济</h3><blockquote>
<p>What is the economy of the game? How does it work?</p>
<p>游戏的经济是什么？ 它是如何工作的？</p>
</blockquote>
<h3 id="Character-movement-in-the-game-玩家移动方式"><a href="#Character-movement-in-the-game-玩家移动方式" class="headerlink" title="Character movement in the game 玩家移动方式"></a>Character movement in the game 玩家移动方式</h3><h3 id="Objects-物件"><a href="#Objects-物件" class="headerlink" title="Objects 物件"></a>Objects 物件</h3><blockquote>
<p>how to pick them up and move them</p>
<p>如何拿起和移动它们</p>
</blockquote>
<h3 id="Actions-动作"><a href="#Actions-动作" class="headerlink" title="Actions 动作"></a>Actions 动作</h3><blockquote>
<p>including whatever switches and buttons are used, interacting with objects, and what means of communication are used</p>
<p>包括使用的任何开关和按钮、与对象的交互以及使用的通信方式</p>
</blockquote>
<h3 id="Combat-战斗"><a href="#Combat-战斗" class="headerlink" title="Combat 战斗"></a>Combat 战斗</h3><blockquote>
<p>If there is combat or even conflict, how is this specifically modeled?</p>
<p>如果有战斗甚至冲突，这是如何具体建模的？</p>
</blockquote>
<h3 id="Screen-Flow-界面流程"><a href="#Screen-Flow-界面流程" class="headerlink" title="Screen Flow 界面流程"></a>Screen Flow 界面流程</h3><blockquote>
<p>How each screen is related to every other and a description of the purpose of each screen</p>
<p>每个屏幕如何相互关联以及每个屏幕的用途描述</p>
</blockquote>
<h3 id="Game-Options-游戏设置"><a href="#Game-Options-游戏设置" class="headerlink" title="Game Options 游戏设置"></a>Game Options 游戏设置</h3><blockquote>
<p>What are the options and how do they affect game play?</p>
<p>有哪些选项以及它们如何影响游戏体验？</p>
</blockquote>
<h3 id="Replaying-and-saving-存档"><a href="#Replaying-and-saving-存档" class="headerlink" title="Replaying and saving 存档"></a>Replaying and saving 存档</h3><h3 id="Cheats-and-Easter-Eggs-作弊码和彩蛋"><a href="#Cheats-and-Easter-Eggs-作弊码和彩蛋" class="headerlink" title="Cheats and Easter Eggs 作弊码和彩蛋"></a>Cheats and Easter Eggs 作弊码和彩蛋</h3><h2 id="Story-and-Narrative-故事与叙述"><a href="#Story-and-Narrative-故事与叙述" class="headerlink" title="Story and Narrative 故事与叙述"></a>Story and Narrative 故事与叙述</h2><h3 id="Back-story-背景故事"><a href="#Back-story-背景故事" class="headerlink" title="Back story 背景故事"></a>Back story 背景故事</h3><h3 id="Plot-elements-剧情元素"><a href="#Plot-elements-剧情元素" class="headerlink" title="Plot elements 剧情元素"></a>Plot elements 剧情元素</h3><h3 id="Game-story-progression-游戏剧情进展"><a href="#Game-story-progression-游戏剧情进展" class="headerlink" title="Game story progression 游戏剧情进展"></a>Game story progression 游戏剧情进展</h3><h3 id="Cut-scenes-剪辑场景"><a href="#Cut-scenes-剪辑场景" class="headerlink" title="Cut scenes 剪辑场景"></a>Cut scenes 剪辑场景</h3><blockquote>
<p>descriptions include the actors, the setting, and the storyboard or script.</p>
<p>说明包括演员，设置和故事板或脚本。</p>
</blockquote>
<h2 id="Game-World-游戏世界"><a href="#Game-World-游戏世界" class="headerlink" title="Game World 游戏世界"></a>Game World 游戏世界</h2><h3 id="General-look-and-feel-of-world-世界的一般外观和感觉"><a href="#General-look-and-feel-of-world-世界的一般外观和感觉" class="headerlink" title="General look and feel of world 世界的一般外观和感觉"></a>General look and feel of world 世界的一般外观和感觉</h3><h3 id="Areas-地区"><a href="#Areas-地区" class="headerlink" title="Areas 地区"></a>Areas 地区</h3><h4 id="General-description-and-physical-characteristics-一般描述和物理特性"><a href="#General-description-and-physical-characteristics-一般描述和物理特性" class="headerlink" title="General description and physical characteristics 一般描述和物理特性"></a>General description and physical characteristics 一般描述和物理特性</h4><h4 id="How-relate-to-the-rest-of-the-world-与世界其他地方的关系"><a href="#How-relate-to-the-rest-of-the-world-与世界其他地方的关系" class="headerlink" title="How relate to the rest of the world 与世界其他地方的关系"></a>How relate to the rest of the world 与世界其他地方的关系</h4><h5 id="What-levels-use-it-什么级别使用它"><a href="#What-levels-use-it-什么级别使用它" class="headerlink" title="What levels use it 什么级别使用它"></a>What levels use it 什么级别使用它</h5><h5 id="Connections-to-other-areas-与其他区域的连接"><a href="#Connections-to-other-areas-与其他区域的连接" class="headerlink" title="Connections to other areas 与其他区域的连接"></a>Connections to other areas 与其他区域的连接</h5><h2 id="Characters-人物"><a href="#Characters-人物" class="headerlink" title="Characters 人物"></a>Characters 人物</h2><h3 id="For-each-character-对于每个人物"><a href="#For-each-character-对于每个人物" class="headerlink" title="For each character 对于每个人物"></a>For each character 对于每个人物</h3><h4 id="Back-story-背景故事-1"><a href="#Back-story-背景故事-1" class="headerlink" title="Back story 背景故事"></a>Back story 背景故事</h4><h4 id="Personality-性格"><a href="#Personality-性格" class="headerlink" title="Personality 性格"></a>Personality 性格</h4><h4 id="Appearance-外貌"><a href="#Appearance-外貌" class="headerlink" title="Appearance 外貌"></a>Appearance 外貌</h4><h4 id="Abilities-能力"><a href="#Abilities-能力" class="headerlink" title="Abilities 能力"></a>Abilities 能力</h4><h4 id="Relevance-to-the-story-与故事的相关性"><a href="#Relevance-to-the-story-与故事的相关性" class="headerlink" title="Relevance to the story 与故事的相关性"></a>Relevance to the story 与故事的相关性</h4><h4 id="Relationship-to-other-characters-与其他角色的关系"><a href="#Relationship-to-other-characters-与其他角色的关系" class="headerlink" title="Relationship to other characters 与其他角色的关系"></a>Relationship to other characters 与其他角色的关系</h4><h3 id="Artificial-Intelligence-Use-in-Opponent-and-Enemy-人工智能在对手和敌人中的使用"><a href="#Artificial-Intelligence-Use-in-Opponent-and-Enemy-人工智能在对手和敌人中的使用" class="headerlink" title="Artificial Intelligence Use in Opponent and Enemy 人工智能在对手和敌人中的使用"></a>Artificial Intelligence Use in Opponent and Enemy 人工智能在对手和敌人中的使用</h3><h3 id="Non-combat-and-Friendly-Characters-非战斗和友好角色"><a href="#Non-combat-and-Friendly-Characters-非战斗和友好角色" class="headerlink" title="Non-combat and Friendly Characters 非战斗和友好角色"></a>Non-combat and Friendly Characters 非战斗和友好角色</h3><h2 id="Levels-关卡"><a href="#Levels-关卡" class="headerlink" title="Levels 关卡"></a>Levels 关卡</h2><h3 id="Training-Level-训练关卡"><a href="#Training-Level-训练关卡" class="headerlink" title="Training Level 训练关卡"></a>Training Level 训练关卡</h3><h3 id="For-each-level-对于每个关卡"><a href="#For-each-level-对于每个关卡" class="headerlink" title="For each level 对于每个关卡"></a>For each level 对于每个关卡</h3><h4 id="Synopsis-概要"><a href="#Synopsis-概要" class="headerlink" title="Synopsis 概要"></a>Synopsis 概要</h4><h4 id="Required-introductory-material-and-how-it-is-provided-所需的介绍材料及其提供方式"><a href="#Required-introductory-material-and-how-it-is-provided-所需的介绍材料及其提供方式" class="headerlink" title="Required introductory material and how it is provided 所需的介绍材料及其提供方式"></a>Required introductory material and how it is provided 所需的介绍材料及其提供方式</h4><h4 id="Objectives-目标-1"><a href="#Objectives-目标-1" class="headerlink" title="Objectives 目标"></a>Objectives 目标</h4><h4 id="Details-of-what-happens-in-the-level-关卡中发生的事情的详细信息"><a href="#Details-of-what-happens-in-the-level-关卡中发生的事情的详细信息" class="headerlink" title="Details of what happens in the level 关卡中发生的事情的详细信息"></a>Details of what happens in the level 关卡中发生的事情的详细信息</h4><h5 id="Map-地图"><a href="#Map-地图" class="headerlink" title="Map 地图"></a>Map 地图</h5><h5 id="Critical-path-that-the-player-needs-to-take-玩家需要走的关键路径"><a href="#Critical-path-that-the-player-needs-to-take-玩家需要走的关键路径" class="headerlink" title="Critical path that the player needs to take 玩家需要走的关键路径"></a>Critical path that the player needs to take 玩家需要走的关键路径</h5><h5 id="Important-and-incidental-encounters-重要和偶然的相遇"><a href="#Important-and-incidental-encounters-重要和偶然的相遇" class="headerlink" title="Important and incidental encounters 重要和偶然的相遇"></a>Important and incidental encounters 重要和偶然的相遇</h5><h2 id="Interface-界面"><a href="#Interface-界面" class="headerlink" title="Interface 界面"></a>Interface 界面</h2><h3 id="Visual-System-视觉系统"><a href="#Visual-System-视觉系统" class="headerlink" title="Visual System 视觉系统"></a>Visual System 视觉系统</h3><h4 id="HUD-显示器"><a href="#HUD-显示器" class="headerlink" title="HUD 显示器"></a>HUD 显示器</h4><h4 id="Menus-菜单"><a href="#Menus-菜单" class="headerlink" title="Menus 菜单"></a>Menus 菜单</h4><h4 id="Camera-model-镜头机位"><a href="#Camera-model-镜头机位" class="headerlink" title="Camera model 镜头机位"></a>Camera model 镜头机位</h4><h3 id="Control-System"><a href="#Control-System" class="headerlink" title="Control System"></a>Control System</h3><blockquote>
<p>How does the game player control the game? What are the specific commands?</p>
<p>玩家如何控制游戏？ 具体命令是什么？</p>
</blockquote>
<h3 id="Audio-music-sound-effects-音频、音乐、音效"><a href="#Audio-music-sound-effects-音频、音乐、音效" class="headerlink" title="Audio, music, sound effects 音频、音乐、音效"></a>Audio, music, sound effects 音频、音乐、音效</h3><h3 id="Game-Art-游戏美术"><a href="#Game-Art-游戏美术" class="headerlink" title="Game Art 游戏美术"></a>Game Art 游戏美术</h3><blockquote>
<p>intended style</p>
<p>预期风格</p>
</blockquote>
<h3 id="Help-System-帮助系统"><a href="#Help-System-帮助系统" class="headerlink" title="Help System 帮助系统"></a>Help System 帮助系统</h3></article><div class="post-copyright"><div class="post-copyright__author"><span class="post-copyright-meta"><i class="fas fa-circle-user fa-fw"></i>文章作者: </span><span class="post-copyright-info"><a href="https://kingsmai.github.io">小麦 Andrew Xiaomai</a></span></div><div class="post-copyright__type"><span class="post-copyright-meta"><i class="fas fa-square-arrow-up-right fa-fw"></i>文章链接: </span><span class="post-copyright-info"><a href="https://kingsmai.github.io/2023/12/17/%E4%B8%80%E4%B8%AA%E5%AE%8C%E6%95%B4%E7%9A%84%E6%B8%B8%E6%88%8F%E7%AD%96%E5%88%92%E6%96%87%E4%BB%B6%E9%9C%80%E8%A6%81%E5%93%AA%E4%BA%9B%E5%86%85%E5%AE%B9/">https://kingsmai.github.io/2023/12/17/一个完整的游戏策划文件需要哪些内容/</a></span></div><div class="post-copyright__notice"><span class="post-copyright-meta"><i class="fas fa-circle-exclamation fa-fw"></i>版权声明: </span><span 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fa-shake"></i><span>公告</span></div><div class="announcement_content">This is my Blog</div></div><div class="card-widget"><div class="item-headline"><i></i><span></span></div><div class="item-content"></div></div><div class="sticky_layout"><div class="card-widget" id="card-toc"><div class="item-headline"><i class="fas fa-stream"></i><span>目录</span><span class="toc-percentage"></span></div><div class="toc-content"><ol class="toc"><li class="toc-item toc-level-2"><a class="toc-link" href="#Title-Page-%E5%B0%81%E9%9D%A2%E9%A1%B5"><span class="toc-number">1.</span> <span class="toc-text">Title Page 封面页</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Name%E6%B8%B8%E6%88%8F%E5%90%8D"><span class="toc-number">1.1.</span> <span class="toc-text">Game Name游戏名</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Tag-line-%E6%A0%87%E8%AF%AD"><span class="toc-number">1.2.</span> <span class="toc-text">Tag line 标语</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Team-%E5%BC%80%E5%8F%91%E5%9B%A2%E9%98%9F"><span class="toc-number">1.3.</span> <span class="toc-text">Team 开发团队</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Date-of-last-update-%E6%9C%80%E5%90%8E%E4%B8%80%E6%AC%A1%E6%9B%B4%E6%96%B0%E6%97%A5%E6%9C%9F"><span class="toc-number">1.4.</span> <span class="toc-text">Date of last update 最后一次更新日期</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Game-Overview-%E6%B8%B8%E6%88%8F%E6%A6%82%E8%A7%88"><span class="toc-number">2.</span> <span class="toc-text">Game Overview 游戏概览</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Concept-%E6%B8%B8%E6%88%8F%E6%A6%82%E5%BF%B5"><span class="toc-number">2.1.</span> <span class="toc-text">Game Concept 游戏概念</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Target-Audience-%E7%9B%AE%E6%A0%87%E5%AE%A2%E6%88%B7%E7%BE%A4"><span class="toc-number">2.2.</span> <span class="toc-text">Target Audience 目标客户群</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Genre-s-%E6%B5%81%E6%B4%BE"><span class="toc-number">2.3.</span> <span class="toc-text">Genre(s) 流派</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Flow-Summary-%E6%B8%B8%E6%88%8F%E6%B5%81%E7%A8%8B%E6%80%BB%E7%BB%93"><span class="toc-number">2.4.</span> <span class="toc-text">Game Flow Summary 游戏流程总结</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Look-and-Feel-%E5%A4%96%E8%A7%82%E5%92%8C%E6%84%9F%E8%A7%89"><span class="toc-number">2.5.</span> <span class="toc-text">Look and Feel 外观和感觉</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Gameplay-%E6%B8%B8%E6%88%8F%E6%80%A7"><span class="toc-number">3.</span> <span class="toc-text">Gameplay 游戏性</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Objectives-%E7%9B%AE%E6%A0%87"><span class="toc-number">3.1.</span> <span class="toc-text">Objectives 目标</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Progression-%E6%B8%B8%E6%88%8F%E8%BF%9B%E7%A8%8B"><span class="toc-number">3.2.</span> <span class="toc-text">Game Progression 游戏进程</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Play-Flow-%E6%B8%B8%E6%88%8F%E6%B5%81%E7%A8%8B"><span class="toc-number">3.3.</span> <span class="toc-text">Play Flow 游戏流程</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Mission-challenge-Structure-%E4%BB%BB%E5%8A%A1-%E6%8C%91%E6%88%98%E7%BB%93%E6%9E%84"><span class="toc-number">3.4.</span> <span class="toc-text">Mission&#x2F;challenge Structure 任务&#x2F;挑战结构</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Puzzle-Structure-%E8%B0%9C%E9%A2%98%E7%BB%93%E6%9E%84"><span class="toc-number">3.5.</span> <span class="toc-text">Puzzle Structure 谜题结构</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Mechanics-Key-Section-%E6%9C%BA%E5%88%B6%EF%BC%88%E9%87%8D%E7%82%B9%E9%83%A8%E5%88%86%EF%BC%89"><span class="toc-number">4.</span> <span class="toc-text">Mechanics (Key Section) 机制（重点部分）</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Rules-%E8%A7%84%E5%88%99"><span class="toc-number">4.1.</span> <span class="toc-text">Rules 规则</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Model-of-the-game-universe-%E6%B8%B8%E6%88%8F%E4%B8%96%E7%95%8C%E6%A8%A1%E5%9E%8B"><span class="toc-number">4.2.</span> <span class="toc-text">Model of the game universe 游戏世界模型</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Physics-%E7%89%A9%E7%90%86"><span class="toc-number">4.3.</span> <span class="toc-text">Physics 物理</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Economy-%E7%BB%8F%E6%B5%8E"><span class="toc-number">4.4.</span> <span class="toc-text">Economy 经济</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Character-movement-in-the-game-%E7%8E%A9%E5%AE%B6%E7%A7%BB%E5%8A%A8%E6%96%B9%E5%BC%8F"><span class="toc-number">4.5.</span> <span class="toc-text">Character movement in the game 玩家移动方式</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Objects-%E7%89%A9%E4%BB%B6"><span class="toc-number">4.6.</span> <span class="toc-text">Objects 物件</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Actions-%E5%8A%A8%E4%BD%9C"><span class="toc-number">4.7.</span> <span class="toc-text">Actions 动作</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Combat-%E6%88%98%E6%96%97"><span class="toc-number">4.8.</span> <span class="toc-text">Combat 战斗</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Screen-Flow-%E7%95%8C%E9%9D%A2%E6%B5%81%E7%A8%8B"><span class="toc-number">4.9.</span> <span class="toc-text">Screen Flow 界面流程</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Options-%E6%B8%B8%E6%88%8F%E8%AE%BE%E7%BD%AE"><span class="toc-number">4.10.</span> <span class="toc-text">Game Options 游戏设置</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Replaying-and-saving-%E5%AD%98%E6%A1%A3"><span class="toc-number">4.11.</span> <span class="toc-text">Replaying and saving 存档</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Cheats-and-Easter-Eggs-%E4%BD%9C%E5%BC%8A%E7%A0%81%E5%92%8C%E5%BD%A9%E8%9B%8B"><span class="toc-number">4.12.</span> <span class="toc-text">Cheats and Easter Eggs 作弊码和彩蛋</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Story-and-Narrative-%E6%95%85%E4%BA%8B%E4%B8%8E%E5%8F%99%E8%BF%B0"><span class="toc-number">5.</span> <span class="toc-text">Story and Narrative 故事与叙述</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Back-story-%E8%83%8C%E6%99%AF%E6%95%85%E4%BA%8B"><span class="toc-number">5.1.</span> <span class="toc-text">Back story 背景故事</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Plot-elements-%E5%89%A7%E6%83%85%E5%85%83%E7%B4%A0"><span class="toc-number">5.2.</span> <span class="toc-text">Plot elements 剧情元素</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-story-progression-%E6%B8%B8%E6%88%8F%E5%89%A7%E6%83%85%E8%BF%9B%E5%B1%95"><span class="toc-number">5.3.</span> <span class="toc-text">Game story progression 游戏剧情进展</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Cut-scenes-%E5%89%AA%E8%BE%91%E5%9C%BA%E6%99%AF"><span class="toc-number">5.4.</span> <span class="toc-text">Cut scenes 剪辑场景</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Game-World-%E6%B8%B8%E6%88%8F%E4%B8%96%E7%95%8C"><span class="toc-number">6.</span> <span class="toc-text">Game World 游戏世界</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#General-look-and-feel-of-world-%E4%B8%96%E7%95%8C%E7%9A%84%E4%B8%80%E8%88%AC%E5%A4%96%E8%A7%82%E5%92%8C%E6%84%9F%E8%A7%89"><span class="toc-number">6.1.</span> <span class="toc-text">General look and feel of world 世界的一般外观和感觉</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Areas-%E5%9C%B0%E5%8C%BA"><span class="toc-number">6.2.</span> <span class="toc-text">Areas 地区</span></a><ol class="toc-child"><li class="toc-item toc-level-4"><a class="toc-link" href="#General-description-and-physical-characteristics-%E4%B8%80%E8%88%AC%E6%8F%8F%E8%BF%B0%E5%92%8C%E7%89%A9%E7%90%86%E7%89%B9%E6%80%A7"><span class="toc-number">6.2.1.</span> <span class="toc-text">General description and physical characteristics 一般描述和物理特性</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#How-relate-to-the-rest-of-the-world-%E4%B8%8E%E4%B8%96%E7%95%8C%E5%85%B6%E4%BB%96%E5%9C%B0%E6%96%B9%E7%9A%84%E5%85%B3%E7%B3%BB"><span class="toc-number">6.2.2.</span> <span class="toc-text">How relate to the rest of the world 与世界其他地方的关系</span></a><ol class="toc-child"><li class="toc-item toc-level-5"><a class="toc-link" href="#What-levels-use-it-%E4%BB%80%E4%B9%88%E7%BA%A7%E5%88%AB%E4%BD%BF%E7%94%A8%E5%AE%83"><span class="toc-number">6.2.2.1.</span> <span class="toc-text">What levels use it 什么级别使用它</span></a></li><li class="toc-item toc-level-5"><a class="toc-link" href="#Connections-to-other-areas-%E4%B8%8E%E5%85%B6%E4%BB%96%E5%8C%BA%E5%9F%9F%E7%9A%84%E8%BF%9E%E6%8E%A5"><span class="toc-number">6.2.2.2.</span> <span class="toc-text">Connections to other areas 与其他区域的连接</span></a></li></ol></li></ol></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Characters-%E4%BA%BA%E7%89%A9"><span class="toc-number">7.</span> <span class="toc-text">Characters 人物</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#For-each-character-%E5%AF%B9%E4%BA%8E%E6%AF%8F%E4%B8%AA%E4%BA%BA%E7%89%A9"><span class="toc-number">7.1.</span> <span class="toc-text">For each character 对于每个人物</span></a><ol class="toc-child"><li class="toc-item toc-level-4"><a class="toc-link" href="#Back-story-%E8%83%8C%E6%99%AF%E6%95%85%E4%BA%8B-1"><span class="toc-number">7.1.1.</span> <span class="toc-text">Back story 背景故事</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Personality-%E6%80%A7%E6%A0%BC"><span class="toc-number">7.1.2.</span> <span class="toc-text">Personality 性格</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Appearance-%E5%A4%96%E8%B2%8C"><span class="toc-number">7.1.3.</span> <span class="toc-text">Appearance 外貌</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Abilities-%E8%83%BD%E5%8A%9B"><span class="toc-number">7.1.4.</span> <span class="toc-text">Abilities 能力</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Relevance-to-the-story-%E4%B8%8E%E6%95%85%E4%BA%8B%E7%9A%84%E7%9B%B8%E5%85%B3%E6%80%A7"><span class="toc-number">7.1.5.</span> <span class="toc-text">Relevance to the story 与故事的相关性</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Relationship-to-other-characters-%E4%B8%8E%E5%85%B6%E4%BB%96%E8%A7%92%E8%89%B2%E7%9A%84%E5%85%B3%E7%B3%BB"><span class="toc-number">7.1.6.</span> <span class="toc-text">Relationship to other characters 与其他角色的关系</span></a></li></ol></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Artificial-Intelligence-Use-in-Opponent-and-Enemy-%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E5%9C%A8%E5%AF%B9%E6%89%8B%E5%92%8C%E6%95%8C%E4%BA%BA%E4%B8%AD%E7%9A%84%E4%BD%BF%E7%94%A8"><span class="toc-number">7.2.</span> <span class="toc-text">Artificial Intelligence Use in Opponent and Enemy 人工智能在对手和敌人中的使用</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Non-combat-and-Friendly-Characters-%E9%9D%9E%E6%88%98%E6%96%97%E5%92%8C%E5%8F%8B%E5%A5%BD%E8%A7%92%E8%89%B2"><span class="toc-number">7.3.</span> <span class="toc-text">Non-combat and Friendly Characters 非战斗和友好角色</span></a></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Levels-%E5%85%B3%E5%8D%A1"><span class="toc-number">8.</span> <span class="toc-text">Levels 关卡</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Training-Level-%E8%AE%AD%E7%BB%83%E5%85%B3%E5%8D%A1"><span class="toc-number">8.1.</span> <span class="toc-text">Training Level 训练关卡</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#For-each-level-%E5%AF%B9%E4%BA%8E%E6%AF%8F%E4%B8%AA%E5%85%B3%E5%8D%A1"><span class="toc-number">8.2.</span> <span class="toc-text">For each level 对于每个关卡</span></a><ol class="toc-child"><li class="toc-item toc-level-4"><a class="toc-link" href="#Synopsis-%E6%A6%82%E8%A6%81"><span class="toc-number">8.2.1.</span> <span class="toc-text">Synopsis 概要</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Required-introductory-material-and-how-it-is-provided-%E6%89%80%E9%9C%80%E7%9A%84%E4%BB%8B%E7%BB%8D%E6%9D%90%E6%96%99%E5%8F%8A%E5%85%B6%E6%8F%90%E4%BE%9B%E6%96%B9%E5%BC%8F"><span class="toc-number">8.2.2.</span> <span class="toc-text">Required introductory material and how it is provided 所需的介绍材料及其提供方式</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Objectives-%E7%9B%AE%E6%A0%87-1"><span class="toc-number">8.2.3.</span> <span class="toc-text">Objectives 目标</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Details-of-what-happens-in-the-level-%E5%85%B3%E5%8D%A1%E4%B8%AD%E5%8F%91%E7%94%9F%E7%9A%84%E4%BA%8B%E6%83%85%E7%9A%84%E8%AF%A6%E7%BB%86%E4%BF%A1%E6%81%AF"><span class="toc-number">8.2.4.</span> <span class="toc-text">Details of what happens in the level 关卡中发生的事情的详细信息</span></a><ol class="toc-child"><li class="toc-item toc-level-5"><a class="toc-link" href="#Map-%E5%9C%B0%E5%9B%BE"><span class="toc-number">8.2.4.1.</span> <span class="toc-text">Map 地图</span></a></li><li class="toc-item toc-level-5"><a class="toc-link" href="#Critical-path-that-the-player-needs-to-take-%E7%8E%A9%E5%AE%B6%E9%9C%80%E8%A6%81%E8%B5%B0%E7%9A%84%E5%85%B3%E9%94%AE%E8%B7%AF%E5%BE%84"><span class="toc-number">8.2.4.2.</span> <span class="toc-text">Critical path that the player needs to take 玩家需要走的关键路径</span></a></li><li class="toc-item toc-level-5"><a class="toc-link" href="#Important-and-incidental-encounters-%E9%87%8D%E8%A6%81%E5%92%8C%E5%81%B6%E7%84%B6%E7%9A%84%E7%9B%B8%E9%81%87"><span class="toc-number">8.2.4.3.</span> <span class="toc-text">Important and incidental encounters 重要和偶然的相遇</span></a></li></ol></li></ol></li></ol></li><li class="toc-item toc-level-2"><a class="toc-link" href="#Interface-%E7%95%8C%E9%9D%A2"><span class="toc-number">9.</span> <span class="toc-text">Interface 界面</span></a><ol class="toc-child"><li class="toc-item toc-level-3"><a class="toc-link" href="#Visual-System-%E8%A7%86%E8%A7%89%E7%B3%BB%E7%BB%9F"><span class="toc-number">9.1.</span> <span class="toc-text">Visual System 视觉系统</span></a><ol class="toc-child"><li class="toc-item toc-level-4"><a class="toc-link" href="#HUD-%E6%98%BE%E7%A4%BA%E5%99%A8"><span class="toc-number">9.1.1.</span> <span class="toc-text">HUD 显示器</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Menus-%E8%8F%9C%E5%8D%95"><span class="toc-number">9.1.2.</span> <span class="toc-text">Menus 菜单</span></a></li><li class="toc-item toc-level-4"><a class="toc-link" href="#Camera-model-%E9%95%9C%E5%A4%B4%E6%9C%BA%E4%BD%8D"><span class="toc-number">9.1.3.</span> <span class="toc-text">Camera model 镜头机位</span></a></li></ol></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Control-System"><span class="toc-number">9.2.</span> <span class="toc-text">Control System</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Audio-music-sound-effects-%E9%9F%B3%E9%A2%91%E3%80%81%E9%9F%B3%E4%B9%90%E3%80%81%E9%9F%B3%E6%95%88"><span class="toc-number">9.3.</span> <span class="toc-text">Audio, music, sound effects 音频、音乐、音效</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Game-Art-%E6%B8%B8%E6%88%8F%E7%BE%8E%E6%9C%AF"><span class="toc-number">9.4.</span> <span class="toc-text">Game Art 游戏美术</span></a></li><li class="toc-item toc-level-3"><a class="toc-link" href="#Help-System-%E5%B8%AE%E5%8A%A9%E7%B3%BB%E7%BB%9F"><span class="toc-number">9.5.</span> <span class="toc-text">Help System 帮助系统</span></a></li></ol></li></ol></div></div><div class="card-widget card-recent-post"><div class="item-headline"><i class="fas fa-history"></i><span>最新文章</span></div><div class="aside-list"><div class="aside-list-item"><a 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